Bounty on Batono Once again go to the Dock Module and visit the Czerka Officer. You'll still be able to use them, sure, but you'll be hitting a significant Force point penalty every time you do so when compared to comparably priced powers from the Light side of the Force. Bandon will regularly use death field to recharge himself, and will keep using it until he runs out of Force points. If you're playing Dark side, then you can simply accept Yuthura's offer of sponsorship into the Sith academy, and you'll be teleported there immediately. You can still pump your strength score at character creation, perhaps by under-boosting constitution and making the difference in vitality back later on with the toughness feat. While the other powers can sometimes affect large groups, they are intended to simply weaken your foes or make them easier to kill; shock's reason for existence is to deal the killing blow itself, and kill it does, especially at its highest rank. You proceed through the Endar Spire and parts of Taris, eventually raising him up to a level four soldier. The command deck level will have a few new enemies, mostly Dark Jedi and Sith grenadiers. Make sure you have Speed activated, then destroy all of the Jedi capsules in one run, if possible, while avoiding Malak as best you can. Your conversation choices will still affect your Force alignment, but not as much as what's about to occur. Head through the gates to the west courtyard. After Griff is free, he'll return to the Czerka offices, and ask you to retrieve a tach gland for him. You can also just murder the technician to get them, so you can actually get Chodo to give you the money and then just kill the guy anyway and pocket the 2k credits if you're so inclined. Also note that many Force powers are not useable while you are wearing armor; this fits thematically into the notion that scoundrels will usually become the most powerful Force users once your character becomes a Jedi. Toughness has two separate effects, depending on the rank that you advance it to. 3) Samhan Dobo Sells weapons and armor as well as engaging smuggling and the black market. Explore the Apartments if you wish; you can use Carth to unlock the doors if you don't have points in the security skill. If you need to remove items from some members of your party, go back to the Ebon Hawk and do so, then reform your party and outfit them appropriately. Opo Chano was a Duros droid repairman and parts salesman on Telos IV Citadel Station during the time of the Dark Wars. You'll need to follow him, but you'll have to skirt the main room, which is locked, and enter from the rear door. (0/4). 5) Cantina Come back here once you have your stuff back. What the lthorians are trying t do is nobIe but not th best option hre. Before you begin your adventure, you will need to create the character that will become your alter ego in the world of KOTOR. Unfortunately, only Sith Academy members are allowed access to the excavations. Go with dexterity. By the bar youll find Luxa, the second in command for the Exchange, but she wont talk to you until youve completed a quest from either the Ithorians or Czerka. He betrayed some of Davik's friends to the government for some reason, and now resides in a locked room, ever fearful for the day when a bounty hunter comes knocking at his door. Jedi consulars seem to fit into the mold of the 'crazy old wizard,' since they are much more adept at channeling the Force than are the other two classes. How cool is this guy? The third ranks of weapon proficiencies, called weapon specializations, are a unique case, since they are only available to characters of the soldier class. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If he could not pay the loan back, the Exchange would kill him. But, if you never converted your extra experience into new levels of your old class, all of the level-up opportunities you've skipped will still remain as experience credits for your character, allowing you to instantaneously convert all of those 'saved' levels into the new Jedi class that you've just chosen. Hope you don't have a lightsaber phobia, because it looks like you'll be the proud owner of one pretty soon. He does possess the ability to use the special droid equipment, like flamethrowers and stun rays, but this doesn't make him any more special than HK-47, who in general is a more proficient warrior than T3-M4. Hit the flow control panel outside the left room. Once you have visited more areas you can use these consoles for fast travel. Speak with Jana and mention Lt. Grenn. When you're ready to start looking for the mad-claw, head back out to the Great Walkway and proceed past where the Wookiee guard blocked your way earlier. The Sith, of course, spot you, and you find yourself in a fight before you know it. Once youre done raiding the tomb, head back to the corridor branch. Once you head into West Ahto, Elora will ask Jolee to help her; her husband, an old friend of Jolee's, has been arrested for murder. Before you get there youll come across a Sullustan being harassed by a couple of mercenaries. Your other characters will have defense ratings in the high 20s near the end of the game, while Zaalbar will remain closer to 12 or 13, meaning that he'll take an awful lot of damage very quickly. He'll tell you about the need to access the security elevator in the back of the base to find the swoop bike accelerator, but the elevator is guarded by laser cannons. For those of you planning to use the ol' laser sword later on, keep in mind that the bonuses gained from advanced ranks of melee proficiency do not apply to lightsabers; that weapon has its own proficiency that you'll need to advance in. After you run that little gauntlet, you'll pass through a few Dark Jedi defenders on your way to the elevator that takes you to Deck 2. Kill Ithorak and head on to Tatooine. If the player uses the first person viewpoint while playing as B-4D4 then the view is given a red-orange hue as if looking through B-4D4's photoreceptors. ------------------------------ It is fairly vital to get this information before the trial begins, for your information, so be sure to speak to them both if one of them refuses to be persuaded. A single insanity attack from a high-level Dark Jedi Master can knock out your entire party, leaving them defenseless; it's often worth putting a Nerve Amplifier Belt in your belt slot, even if other belt items can increase your saving throws. Star Wars: Knights of the Old Republic II: The Sith Lords (First appearance). 2) Information Console Visit this console to download the area map. Take out everyone in the bridge, then head out to the starboard side of the Endar Spire. Take the ship up to the Star Forge, which should appear on your Galaxy Map. T3-M4 is only required for one specific task throughout the entire game, and apart from breaking open that single door, he probably won't see much action for the rest of your playing time. There are even crystals hiding inside of eggs; Bash these open to automatically gain the crystal inside. That said, the commander seems to be fairly resistant to Force powers, so target your whirlwinds or waves on one of the other Mandalorians to gain the area effect benefit. What kind of artillery those Tuskans hide in their canes, Zatoichi-like, is unclear, but whatever it is, it must be pretty powerful to do enough damage to incapacitate a beast of a vehicle like that. Note that most grenades have saving throws based on a character's reflex; if you have a character with an unusually high reflex throw, you can use them to tangle up opponents in melee combat, then throw grenades with the assurance that you'll damage the enemies more than your teammate. 1) Apartment C1 Your house arrest takes place in Apartment C1. NPCs are characters that are controlled by the computer. The latter fact was discovered by Meetra Surik during her forced stay on Citadel Station. First off, return to the council hall and speak to Masters Vandar and Vrook to learn of the Jedi Code, which constitutes the first of the three tests you need to pass. Every character in the game has a base defense of 10, to which the aforementioned factors are added to form that character's overall defense. Since you're forced to walk while stealth mode is active, using it slows the pace of the game down considerably, but if you're deeply involved in role-playing your character, you may find some interesting solutions to puzzles via this skill. Surik paid his loan, and Opo Chano was grateful, promising to repay her. 5) Droid Merchant Opo Chano is a droid merchant where you can buy and sell droid parts. Thanks, BioWare! See the attack listing above to get a brief example of how defense works in combat. Enter Star Wars: Knights of the Old Republic, an epic new Xbox-exclusive (for now) RPG from BioWare, creators of such RPG masterpieces as Baldur's Gate and Neverwinter Nights, and LucasArts. Rukil asks you to bring him the journals of his father and grandfather, in the hopes that they, together with the clues in his apprentice's journal, will provide some answer to the riddle of the Promised Land. Luckily you're some kind of linguistic super-genius, as are most of your party members, because you can learn her pidgin language in a few minutes, after a process of hearing her speak and guessing what the words that she says mean. Truthfully speaking, computer use can be disregarded as a serious choice for your skill points, at least for your PC. The upper-middle ring can only be transferred to pillars where there is no top ring. How to play the Assault Class and what's your build for this class. Bring it back to Chodo for the Light Side path. Pause early; pause often. You can either let Matton kill Eli, for a Dark side shift, or allow Eli to run away, with Matton taking his place as the merchant there. Finally, some action! If you haven't yet, now might be a good time to earn some experience and credits in the Duel Ring. The droids across the way will all suddenly activate and start firing upon you; destroy droid will shut them down with a minimum of fuss, as will fire from an ion gun. If you're siding with the Ithorians you can ask Chodo Habat to cover the credit cost of the debt for you in order to get the credentials. You will have noticed that there's a small room nearby, marked on your map as the 'computer room.' While lightsabers might give your Jedi a slight edge in battle, you're going to need to call upon your powers to deal with the really beastly fights. As you might expect, this is a fairly straightforward side quest; just keep racing and racing until you beat the best times in each of three tiers to receive a horde of racing bonds, which unfortunately are only useable on Tatooine. Her insanity attack has a DC of 31, so it'll be difficult for any of your characters to save against it naturally; this is why having a nerve amplifier belt or something similar on your characters is a good idea, since immunity to mind-affecting attacks will render insanity useless. Since this is an official government contract, you gain neither Light side nor Dark side points for killing her. Every time you leveled-up from then, you'd gain two points of vitality. This isn't necessarily a bad thing, since persuasion isn't immediately useful when you start the game, but you'll want to be sure to pump this skill up at your first level-up to ensure that you'll be able to use it by the time you reach the first planet. I'm kidding, of course. Once you're done with that little run-in, take someone with a high security score and bust open the footlocker on the dock; there's an interface visor inside that's worth having, since it adds four to demolitions, computer use, and security. When given the option to erase B-4D4's purchase and association information from the Czerka mainframe, does it effect anything in-game .. Star Wars Knights of the Old Republic II: The Sith Lords (Xbox) Walkthrough. Travel through the offices until you reach Jana Lorso behind a desk. If you missed the East Dune Sea map, either due to not asking the Chieftain about the Star Map, or because you killed him, Iziz will give you a copy of it, so head back out to the vicious wastes and proceed to the East Dune Sea, making sure you have some bantha fodder in your inventory before you do so. For now, let cooler heads prevail; you can even shop for weaponry with Janos, though most of it is non-upgradeable. The reason for this is that no matter what your time is, another racer will usually beat it after the first run, forcing you to race again; if you have a great first run, you might not be able to beat your own score, let alone the one set by your competitor. 3) Harra Rather stupidly this guy bet his girlfriend, Ramana, and lost her. B-4D4 assured them that he would not do such a thing, though whether he meant it or not is unknown. Now that you've found everything there is to find in the Sith base, proceed back to the elevator and ride up. You can accept their offer of a fight, or attempt to avoid a fight in order to gain Light side points. Use ion rifles and ion grenades to take them out, then free the pilot using the control panel. Attributes govern your character's innate physical and mental resources. Once you arrive you can hack into the base's security measures and cause the usual chaos.). The sandcrawler to the south of the Dune Sea has recently been attacked by the Sand People. After all of the trapped Jedi are destroyed, all you have to do is take off Malak's last health bar and you win. You don't need any points in persuasion; if you simply choose the right responses ('Oh, I'm not from around here.' The priest's butler has a short temper, so if you don't want to take 1,000 points of damage, you'd be wise not to get him upset. Don't worry; these guys aren't anywhere near as difficult as the fight with Juhani may have led you to anticipate. You can start systematically looting the area now for items; the warriors have done a lot of salvage over the years. Either way, you'll wind up having to face him in combat; take him out and proceed to Kashyyyk. Malak generally begins by activating Force immunity, so you'll probably want to stick to your lightsaber with regards to damage-dealing. Note that the use of a 'balanced' weapon in your off-hand slot can reduce the attack penalty of your main-hand weapon, so be on the lookout for balanced swords and pistols during your travels. The difference between the dice roll and the simple addition of 20 is known as the 'take 20' rule: if your character has a theoretically unlimited amount of time to pick a lock, for instance, then their chance of success are going to be much better than that of a character who's attempting to pick the same lock while dodging blaster fire. It's preferably a build for the impossible ironman difficulty. All of the cinematics still play too. etc., etc.) You might want to save your game first. Mission's backstory revolves around her search for her brother, Griff. Ignore him; trick out your best combat party and head for Tatooine. The game has an odd way of valuing cards; it may value a +/-1 over a +/-2, but the former card is going to be useful far less often than the latter. . Once that's done, Hulas will offer you membership in the Genoharadan, an elite and secretive group of bounty hunters. Before you leave the garage, though, you might want to try your hand at a tough battle in the loading bay. You do not actually get the profit from this, however. It's easy! This feat's main drawback is that it is not useful in every situation; when taking on mandalorians, you might save your character a bit of vitality, but when in combat with Tuskan raiders, or Wookiees, or, most importantly, Dark Jedi, this feat won't help you one whit. Head down to the droid shop to inquire about this mystery droid that can speak Tuskan. Bastila will remain behind at this point if you're a Dark side character. If your opponent has no more cards in his hand, he'll stay on anything better than 16, which gives you a pretty big margin for error. That's right. Uthar and Yuthura wait for you, and this is where all the scheming in the Double-Cross quest will pay off. In order to damage an opponent in combat, you must first successfully hit them, and the attack number of your characters determines their chances to do so. You'll find a military base passcard in a footlocker here. Knights of the Old Republic II - The Sith Lords is the 2005 sequel by Obsidian Entertainment to BioWare's 2003 . This takes some of the fun out of playing with Canderous, since the ability to find new weapons is part of the charm of any good RPG. Have the Czerka mercenaries attacked the Ithorian compound yet? You should point out the connection to the slavers if you're headed towards the Light side; otherwise, you can let him go to his death for a Dark side shift. After that thriller, search the Sith's body for the launch codes, and don't miss the strong boxes that contain some more goodies. This isn't necessarily a bad feat, but something like flurry is more likely to be useful in every combat situation, Simple enough; increasing this lets your Jedi strike more accurately and deal more damage with a lightsaber, much like all of the other weapon proficiencies. For the Light Side path youll want to take up the quest with the Ithorians, but first you need to get your stuff back. You'll run into Sharina outside the hunting lodge on Tatooine. Ll'awa of the Elders offers you this quest. I am on the quest where you get into the Czerka Mainframe on the first planet, but I can't do anything, I killed both the rebel and real exchange leader and helped the ithorians through, and have done all the side quests, I looked it up online and it says I have to talk to Opo Chano and get the lieing module installed on the robot, but I can do is by his droid parts, and when I talk to the droid all I can do is talk about the prototype gun and about the corperation, I sided with the ithorians and so even though I never met her when I talk to the czerka head she said something along the lines of you have a lot of nerve talking to me after what you did or I don't have time for you. You can also erase any connection B-4D4 has with Czerka. If you have enough vitality, this fight shouldn't pose much of a threat to you, but if you are having trouble, you might want to activate one of those energy shields you should have lying around in your inventory--it'll help blunt the damage from her saber a bit. Free the Jawa prisoners from the Sand People Enclave, and return to Iziz for your reward. If you possess a high dexterity, but a low strength stat, then you'll be able to go a bit longer in combat without having to resort to the cure power or medpacs, but will deal less damage on the whole than a character with high strength. This necessitates making the first planet of the game much more difficult than in a game with 'normal' character progression, but can be worth it if you simply want to kick ass later on in the game. Carth's side-quest involves his long-lost son, who disappeared after his home planet was destroyed by the Sith fleet. This contradicts Chodo Habat, who claims that B-4D4 can not harm a sentient being. 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