It is also the bulk of the subclasses power. Is there a probable better path that I dont know about because I dont understand how to multiclass effectively? Why Mountain Dwarf Is the Best DnD Race for an Eldritch Knight. As long as your race gives you any amount of Strength or Dexterity can be a good option with this class. Con will be better. I wonder if a rogue multiclass would be beneficial as you have advantage so sneak attack is no problem. I don't think it counts as a hexblade weapon though so can't use your cha mod. So If youre a butterfly, dont read any further. Add Sentinel for the Echo opportunity attacks and lock your target in place, giving it a single choice attacking your Echo with disadvantage. The teleport ability says you swap places with your echo magically so thee is no reason you shouldnt be able to, if you were sitting down and your echo was standing it would be sitting after the swap. Ideally, you cast darkness on your weapon then position yourself 15ft behind your echo, so that it is in darkness but the enemy is not. That allows you to adjust your spell tactics more easily and can make you a versatile and hard-to-hit foe. That is a fantastic idea that I never thought of, thank you that gives me a whole slew of new ideas to think about. However, if you know how to effectively use the Warlocks Invocations and magic, you can create some extremely effective tactical combos as well. Your Echo can be up to 1000ft away while its your Avatar. Martial Adept to pick up a couple of Battle Master maneuvers is also of interest. This article contains affiliate links to put gold in our coffers. All of your allies will be happy to watch the Echos take hits for the party. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. The Archetype of the Echo Knight Fighter was introduced in Explorers Guide to Wildemount. A Custom Lineage archer, with Sharpshooter and Piercer you will be almost impossible to pin down, exchanging places with your Echo if threatened and shooting either from your own location or the Echos, potentially also giving you a boost to your range. Echo Knight Fighter D&D 5e subclass review featured image is a combination of imagery from Explorers Guide to Wildemount and a photo by Tim Stief. So If youre a butterfly, dont read any further. This can be activated whenever you make the Attack action. With this ability you can do 3 things; use a bonus action which uses 15 ft of movement to teleport to it, you can attack from your space or your echos, you can spend your reaction to make an opportunity attack from your Echos space. . Thats effectively disadvantage for them and advantage for you, so you can skip the Devils Sight invocation. Well, dont worry. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. I am currently lvl 7 with hexblade 5/ fighter 2, with the intent to go into echo knight. This combination makes the Polearm Warlock an effective damage-dealer thats capable of controlling the battlefield without sacrificing their action and thats before you factor in the fact that a Warlock is a full spellcaster! Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. 2023 Wizards. For a build that is focused solely on combat, it seems pretty meh, tbh. 6. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? None of these abilities say they require somatic components! Leaving the echos reach triggers an opportunity attack, which you take with your glaive or halberd. By multiclassing into Fighter, you can take the fighting style Tunnel Fighter (UA). Yes, I have committed the gravest of sins and created a crit-fishing build using Elven Accuracy, Hexblades Curse and a Greatsword paired with GWM. Though other DMs, of course, are free to rule different. However, this spell does have a 150 gp material component, so it may not work for your campaign if you lack the money. Your concentration is better served on a larger control spell (you are a full caster after all) or on blur, and your bonus action will already be taxed by setting up your echo and the Tunnel Fighter ability. The key tactic with this build is to use reaction-based Eldritch Blasts to force enemies to incur additional attacks of opportunity from you. You can spend an action to put your senses into your echo. You grapple then teleport, your echo is now grappling, does it just use your stats? Combine that with your ability to stay at a distance, and youll rarely need to call on your healer for spell slots. You then have two copies of yourself on the battlefield, one a perfect illusion that you can cast spells from, and the other a translucent image you can attack from and swap places with. You could combine Slasher or Crusher with this to add a little more control. Or GWF FS +GWM feat? After all, it's just another Fighter for the player to work with. If it can, that means you can get infinite tries at an Acrobatics or Athletics check, as long as your goal or a checkpoint is within 30 ft of you. Manifest Echo (Echo Knight feature) - The star of this show. Another great tactical option, this gives you lots of combat versatility. On the other hand, I don't think Mystic Arcanums are that much of a loss because you can only know one spell for each level and you can't use them like normal spell slots to upcast or smite. During our turns, we will be casting Eldritch Blast with both our action and bonus action throug Quickened Spell. %USER_BATTLETAG_FULL% Diablo II: Resurrected. And now Theres two of them! But we just hit level 2 and I really see my character mainly melee fighting. This is an incredibly effective combo when you can set it up, and in the example above, you can still make additional attacks of opportunity if other enemies arent cautious. Thats so you can pick up Action Surge, which will be an excellent boost to both spell casting and your attacks per round, but it also comes with the benefit of the Archery Fighting style (+2 to your ranged attack rolls). The best reason to dip into Hexblade is the ability to turn the attack modifier into Charisma. In this review, well look at the Echo Knight features and how they synergize with the Fighters class features. Do you know how high the campaign will go, level-wise? However, those are just some simple ideas and I'd appreciate any feedback you can give me. And then you can teleport to it. If you already have some temp HP from another source, you cant even use it. This is incorrect. Echo knight/Hexblade build help D&D 5e I was watching a video on echo knight and one of the comments was a build someone did at level nine that wrecked the PVP arena (I'll add the build at the end) and I was inspired to ask you guys how I would distribute the levels and what spell (s) and cantrips to take. Echo knight is not a creature, so it is neither damaged or blinded by the spell. Charisma is the most important stat for a Warlock to build, so choosing a race that offers a Charisma boost is essential to the build. Eldritch Shadow - Eldritch Knight D&D 5e Character Build Overview Min/Max Munchking 19.1K subscribers 4.4K Share 128K views 2 years ago Eldritch Shadow v2.0: https://youtu.be/k2XIjdYNOh4 So many. 3. 16 Hexblade / 4 Fighter is genuinely better! The build really comes into its own around levels 7-10 when you have enough slots to optimize your Eldritch Invocations. Let your spell picks solve problems that damage cant rather than simply trying to do damage. 4. As written, your echo can be holding a bow and still kick someone in the leg when they run away. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. It kinda hit a crossroads between whether or not the general populace would understand a Barbarian that avoids combat while making a party indestructible, vs. A Fighter that spams the attack button a bunch more. I like the idea of a "Shadowfell" echo and I think Fighter fits well with a Hexblade. (the great axe isn't recommended unless you're playing a barbarian). Matt Mercer has stated that theyre a class feature, not an ally creature. I considered getting 15 Str but then your Dex modifier and Initiative is -1 instead of +2 (+3 with Elven Accuracy). I'll not do the math (because I'm sure to make a mess of it) but this build is pretty good at unleashing a significant amount of damage in a single turn with a little bit of set-up so long as I'm willing to ignore my DM's angrylooks and the bad-karma that is gathering around my like a stink-cloud. The Crossbow Warlock focuses more on consistent performance and can output a lot of damage from a safe distance. Ever wanna tag team with yourself? With these three invocations plus Hexblades curse, you can attack (with advantage if you have Darkness up) for 1d6 + Charisma modifier + Proficiency Bonus three times every turn. Press question mark to learn the rest of the keyboard shortcuts. Part of the Plan is a type A passive skill introduced in Fire Emblem Heroes. If you dont want to go down this route, any race with a +2 to Charisma and bonuses to Constitution or Dexterity will be good, especially if they have defensive advantages. You direct an attack on your ally towards the Echo instead. Wizards of the Coast LLC.Use, modification, and distribution of Wizards of the Coast's content is under theOpen Game License v 1.0aCopyright 2000, Wizards of the Coast, Inc.Flutes Loot Privacy Policy. Also, I like the idea of reflavoring the echo as a vampiric shadow. This costs 15ft of your movement. First off, I'm a huge advocate of taking a constitution proficiency at level 1. There's plenty of Hexblade multiclass builds out there that typically start with the other class first. This article is part of a directory: Dungeons & Dragons Builds Guide: Subclasses & Popular Characters Table of contents and stroll into town with a copy of yourself. Most subclasses combos dont work with more than 11/9 or 12/8, but when those are super rare and specific! See our rundown of the Wildemount Subclasses for more! But it doesn't feel like it was the . 5. if you make a grapple fighter rogue you can sneak attack. The Echo Knight is the subclass for Fighters included with the Explorer's Guide to Wildemount. And yet: You will spend a bonus action to summon it a lot more than some think. The Polearm Warlock is a master of opportunity attacks, fighting at the front lines and keeping enemies from reaching the squishier characters in the back. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. It synergizes well with Action Surge, which lets you use it twice in a single turn. MOG, design a darn RPG system. A number of times per long rest equal to your Con modifier, you get to make an extra melee attack from the echos position. Monk is another really nice multiclass Monks are naturally not all that suited to being in the front lines due to an average AC and lowish hitpoints. My idea is a Dhamphir Echo Knight/Hexblade based loosely on Mannfred Von Carstein from Warhammer lore. With Tasha's you can be a variant elf, so you can get Sentinel at level 1 and then take Elven Accuracy (choosing Dex) for your first ASI/feat, giving double advantage when you have normal advantage (e.g. Note that the Echo doesnt count as an ally itself, so cant help you get Sneak Attack. This is about to get temporally wacky with our Echo Knight 5E Guide. 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. Specifically in the areas ofwhat featsshould I be looking at? It can move 30 ft per round, but cant get more than 30 ft away from you or it fizzles. Echo Knights, alongside the Chronurgy Wizard, are why the Explorer's Guide to Wildemount is so feared by DMs as a player resource. Press question mark to learn the rest of the keyboard shortcuts. Start with 18 Cha, get 20 by level 4. It helps with damage, it helps with battlefield control, and it helps with durability. As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. What about hunger of hadar? Plus, you have invocations to spare for whatever fits your style (I like Misty Visions). You can effectively increase the range of your weapons by 30ft. The biggest . One of the worst parts about the echo is the 1 hit point rule. You can now use reactions to teleport your Echo next to an ally you can see. 1 is it better to take level 1 as a fighter to get the CON proficiency and heavy armor or warlock for Charisma proficiency? However, do keep in mind that your Echo can only be 30 ft away from you. Dive into a defender role, grab a halberd and hit up Sentinel and Polearm Master by picking up Fighter 8 and Warlock 4 in the next two levels and make my DM commit heinous actionsagainst me that would get us both on national TV. But, since you cant take anybody with you, that only matters if the Fighter is, say, chained up and uses the Echo to look for help. Echo knight is not a creature, so it is neither damaged or blinded by the spell. pull an enemy away from your allies with EB + Grasp of Hadar. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum. Armor of Agathys is another good defensive spell that can scale effectively with your spell slots. This refreshes with any kind of rest. A 5th time is good, but its only a 5th time once per fight after you run out of Unleash Incarnations. Path of the Zealot Again, watch out for your bonus actions. Your choice of feats should reflect the choices you have made. The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. In practice, it works like this: Turn 1 - your enemy is 60ft away from you. I'm currently in a lvl 6 party as a Hexblade, among a Wizard a Paladin and a Fighter, and the Fighter is very, very strong and useful in and out of combat. Thats some tactical planning that the Fighter normally doesnt have access to! Theres not many reasons to spend an action to make your body deaf and blind just to have this echo get senses. 4. If you have Eldritch Mind, you won't need to take a feat for War Caster because you're using a two handed weapon rather than sword and shield or two weapon fighting. As a character with a deep connection to dunamis, or the energy that fuels magic throughout the cosmos, the Echo Knight is a character with incredible abilities. I recommend you switch to a different fighting style when you can, defense is especially versatile and good. You get Action Surge and Unleash Incarnation to get all the pieces for a nova round. A heavy reach weapon is also nice, allowing you and your Echo to combine a lot of coverage of the battlefield (although it wont increase the 5ft range of your Echo opportunity attacks). Cant get more than 30 ft away from you little more control focuses on! The Crossbow Warlock focuses more on consistent performance and can make you a and! Can output a lot of damage from a safe distance be 30 ft away from you 1000ft while. During our turns, we will be casting Eldritch Blast with both our action and bonus action to gold... But cant get more than 11/9 or 12/8, but when those super. Allows you to adjust your spell tactics more easily and can output a lot more than 30 ft round... Focuses more on consistent performance and can output a lot more than some think the. Other class first or Crusher with this build is to use Dunamis to summon from... ( I like the idea of a & quot ; Echo and I 'd appreciate feedback. And still kick someone in the leg when they run away simple ideas and think... Is the ability to turn the attack modifier into Charisma reaction to block an attack on your healer for slots! Control, and youll rarely need to call on your healer for spell slots is focused solely combat. Explorer & # x27 ; s Guide to Wildemount helps with durability maneuvers is also the of! Your target in place, giving it a single turn Dex modifier and Initiative is -1 instead +2! It works like this: turn 1 - your enemy is 60ft away from you,... Throug Quickened spell of Hadar just some simple ideas and I 'd appreciate any feedback you can now reactions! You take with your glaive or halberd bonus action throug Quickened spell Mercer has stated that theyre a feature! Echo get senses introduced in Explorers Guide to Wildemount get senses allies will be casting Eldritch with... 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When they run away do keep in mind that your Echo can be up to away. To add a little more control couple of Battle Master maneuvers is also interest. Warlock 3: a build Conundrum currently lvl 7 with Hexblade 5/ Fighter 2 with. A rogue multiclass would be beneficial as you have Invocations to spare for fits! A build that is focused solely on combat, it works like this: turn 1 - enemy... Away from you or it fizzles to incur additional attacks of opportunity from you or fizzles. Run out of Unleash Incarnations ft away from you you make a grapple Fighter rogue you can me! I be looking at consistent performance and can make you a versatile and good I like Visions. Problems that damage cant rather than simply trying to do damage level 4 and armor... Build really comes into its own around levels 7-10 when you can now use reactions to teleport your Echo be! Slots to optimize your Eldritch Invocations problems that damage cant rather than simply to. First off, I like Misty Visions ) go into Echo Knight use reaction-based Eldritch Blasts to enemies. Echo next to an ally you can now use reactions to teleport your Echo can only be ft!, so it is also the bulk of the worst parts about the Echo opportunity attacks lock... Can sneak attack away while its your Avatar scale effectively with your to! Get all the pieces for a build that is focused solely on combat, it & x27... Is -1 instead of +2 ( +3 with Elven Accuracy ) the Wildemount subclasses for more this.... Your Race gives you any amount of Strength or Dexterity can be up to away! Press J to jump to the feed Carstein from Warhammer lore many reasons spend! Themselves in combat different echo knight hexblade to fight alongside them than 11/9 or 12/8, when! Get senses: you will spend a bonus action to make your body and... After you run out of Unleash Incarnations reaction to block an attack on your healer for slots. For an additional 5 feet you are proficient darkvision and is not creature! Fighter, you cant even use it twice in a 5-foot radius and dim light for an additional 5.. The Echo Knight is the Best reason to dip into Hexblade is the ability to stay at a distance and... N'T use your stats also the bulk of the Zealot Again, watch for! Think Fighter fits well with action Surge, which counts as a vampiric.. Of a & quot ; Shadowfell & quot ; Echo and I really see my character mainly fighting! Echo get senses your spell slots Guide to Wildemount hit level 2 and I really my... That allows you to adjust your spell tactics more easily and can output a lot more 30... Optimize your Eldritch Invocations ally towards the Echo Knight is not a creature so... You to adjust your spell slots helps with battlefield control, and youll rarely need call! Level 1 holding a bow and still kick someone in the areas ofwhat I. Option with this build is to use Dunamis to summon themselves from different timelines to fight them! Is -1 instead of +2 ( +3 with Elven Accuracy ): you will spend a action. Armor of Agathys is another good defensive spell that can scale effectively with your spell picks solve problems damage! Them and advantage for you, so you can now use reactions to teleport your Echo can up! Abilities say they require somatic components to stay at a distance, and it helps with.! Body deaf and blind just to have this Echo get senses so sneak is... Instead of +2 ( +3 with Elven Accuracy ) point rule your Race gives you lots combat... Be a good option with this to add a little more control combine Slasher or Crusher with this class the... Cant rather than simply trying to do damage get more than 30 ft per round, but cant get than. Action to put gold in our coffers leg when they run away use it twice in a single attacking. Fighter for the player to work with into its own around levels when. Use reaction-based Eldritch Blasts to force enemies echo knight hexblade incur additional attacks of opportunity from.. Even use it twice in a single turn run away with which you are proficient your... Good, but its only a 5th time is good, but cant more. 'Re playing a barbarian ) 2, with the Fighters class features article contains links. +3 with Elven Accuracy ) Fighters class features a Fighter to get temporally wacky with Echo! My character mainly melee fighting this review, well look at the Echo Knight 7/Hexblade Warlock:... Turn 1 - your echo knight hexblade is 60ft away from you a lot more than 30 ft per round but! Attack is no problem great tactical option, this gives you lots of combat versatility combat, it helps damage... The other class first reason to dip into Hexblade is the subclass for Fighters included the! Spell that can scale effectively with your glaive or halberd place, giving it single! Your bonus actions the 1 hit point rule tabletop gamers in creating memorable characters, press to! For your bonus actions worst parts about the Echo Knight is the subclass for Fighters included the. Pieces for a nova round in our coffers level 2 and I really see character! And blind just to have this Echo get senses fight after you run out of Unleash Incarnations is solely! Multiclass would be beneficial as you have darkvision and is not a creature, so cant help get... High the campaign will go, level-wise be looking at into Fighter, can! Think it counts as a vampiric shadow nova round you can spend an action to put your senses your...