Odesya is already mostly leaning towards Nadajs side. NOTE: Even in the final game release available on Steam, this enhancement does not get applied in combat. Despite his threats against you, Zoab and his men will simply wait for you across the way, allowing you to make the first hostile act. Hell appear on a hill off to the west when youve defeated all of the Manifestations, but he wont run towards you until he spots you. If you have a main character from Neverwinter Nights 2, youll need to load up the last saved game that you made with that character, hit Escape, and select Export Character. You dont need to micromanage him much; just set him onto the toughest enemy in the opposing group and let him go to town. Warding of the Spirits is a good buff to cast on your party members after you rest. Also take this time to adjust her AI settings; you may not want her casting on her own. The following mods are for the first expansion for Mask of the Betrayer. So Scimitars are out i'm glad, i never liked those weapons anyways. So long as Okku isnt in your party, its a pretty simple procedure (theyll refuse to speak with you if he is). Youll need Nefris key to access the room, though. If you select the "I think we should hear her out" option, youll earn influence with Gann. Youll need to bring them some fresh humans for them to eat. The other two options will have you facing off against either the two Death Knights in the room, or the Death Knights and a resurrected Heilari. If you cant manage that, then you can attempt to influence him with a conversation skill. These guys will give you a lot of backstory about the ending of NWN2 and how you came to be in Mulsantir, if you ask. The shelves here will have some new spells for you, such as Avasculate, Power Word Petrify, and Extract Water Elemental. If you head up into the northern hills, youll find a group of Durthans that apparently look forward to eating you, or something. If you leave Mulsantir on foot, you can head to either The Wells of Lurue to continue the Hill Tribe quest, or head to the Sunken City to find out more about the hags that have somehow caused you to come to this land. If you head to the Ice Troll Lodge and speak to Nakkai, a shaman there, hell have many interesting things to say about your condition. Head into Janiiks house and interrogate Anya. So they're more unique/better Long Swords than Bastard Swords? In addition to crafting, Safiyas familiar Kaji will perform most of your lockpicking and trap disarming throughout the game, unless your main character is capable of doing so. The Forges will allow you to create a handy golem that will protect weaker characters until you manage to leave the barrow. Now that youre free to roam about more of the city, feel free to wander around a bit. Since you get a bit more experience for taking the long way around, well assume that thats what you do. Crafting in OC is a bit more rewarding. You'll probably see some fireworks before you even get inside the city. The Sleeper is a woman who appears to be lost in dreams, standing nearby. If Okku is in your party when you speak to Ujuk, then the entire tribe will become hostile to you and attack. In the distance, you can see more of your friends, including the great dragon Seyryu and the ultralichious Rammaq. The main reason you want to morph is that you have a small chance at gaining spirit energy when you attack an enemy that you could normally use Devour Spirit on, but this doesnt seem to happen often enough to make the transition worthwhile. No matter how you react to his presence, hell be his same old caustic self. You can repair your golem in between each round by speaking to it, but our souped-up model actually managed to win all five rounds without ever taking damage, so hopefully the model that you construct will be as hardy. These vampire monks are tough combatants, so try to keep your weaker spellcasters away from the center of the room before spawning them; you may want to keep them in the hallway leading to the Archives. Keep in mind that you won't get malleate spirit until you're almost done with act II - so you can't get more than +4/+5 bonuses until then. The Tome of KaTai is to the southeast; again, you can either take it, or let the priest who holds it escape. That will unlock some previously inaccessible rooms in the Instructors Quarters. I've started the official campaign as elvish monk (Wild Elf) 14 Str 18 Dex 14 Con 10 Int 14 Wis 8 Cha So far I've reached lvl 3 and I've decided for Hero's Luck and Dodge and I've to decide to appoint my first Stat point. You cant do much about this now, but if you return here after you get done with the Sunken City, youll be able to enter Anyas dreams. Roleplay it as you like, but no matter what you do, youll probably wind up toasting the beast. World exit. Press question mark to learn the rest of the keyboard shortcuts. Exits: Entrance to Mulsantir. Youll find another path leading down to the Library. Kill all of the treants here, then speak to Gnarlthorn. Sometimes the quest wont update properly to indicate that its complete; if this is the case, move back towards the gate to update it. You can "upgrade" the old enchantments with better ones only if there're not maximum effects on weapons/armors. You can find the Prison to the north. You can also cast buff spells on the golem, so be sure to load it up with Stoneskin, Barkskin, Spiderskin, and so on. Theyre nasty enemies, and many of them are warlocks, to boot. Unfortunately using Suppress is bizarrely classified as a Lawful Good action (surely the self-interest involved in not becoming addicted to spirits would be a relatively neutral act, alignment-wise? Hes much tougher than his compatriots, but is still just a melee fighter, so take him down to become the new jarl. Thats located in the southwestern corner of the map, near the giant earth elemental there. If Okku is in your party, hell hear his name on the wind; it would appear that his relatives are in the area, calling out for him. Soyou probably dont need to. Theyll attack as soon as you talk to them, so you can choose your moment to strike. Be sure to stock up on arrows and any other supplies that you need; you wont be able to return from the other side when you pass through the gate here. Taking Arteshs soul is an evil act, and its not good for much other than trading it to the pit fiends in the lower level, although you can place it in the soul viewer in the repository to learn about the ironic circle that Arteshs life has taken. The movement bonus alone is worth the slot, as itll let you cover dead ground that much more quickly. Until, that is, you strike the gong here. Siding with Yurkov is a good action; allying yourself with Ferala is bad. Speak to him when he leaves, and offer to help him out. We had a lot of luck with Safiyas Vampiric Feast epic spell, which eliminated a few of the hags outright, allowing us to mow over the rest relatively quickly. Shield of the Forgotten Lost (tower shield, I forgot, that's also from OC). If, on the other hand, you keep Akachi alive, his spirit will slumber within you somewhere, Myrkul will remain dead, and the curse will be liftedbut youll never be able to leave the City of Judgment again. Djafi will probably be the first one to die, assuming you managed to convince him to join you; most of the enemies will attack him first, leaving you relatively unmolested as you cut a swath through the casters. I finished OC/MotB with strengh fighter using a self made adamantite weapon with high enchantment. The archers here can be hit with a Meteor Swarm or some other area-of-effect spell to weaken them, but the melee characters will need to be dealt with personally. Mask Fragments: If you managed to find all of the mask fragments in the various dreamscapes throughout the game, Kelemvor will tell you of an option that now becomes available to you: if you can somehow manage to return the mask fragments to Akachi, he may yet be reminded of what he once was, and be freed of his curse. Youre now forced to fight the bizarre entitiy within you; it hungers for souls, and grants you some new abilities related to them. If you head into the golem construction area on the eastern side of the floor, youll run into Artesh, wholl tell you how to create your own golem and place it into the gladiator ring, should you wish to do so. Youll also net yourself the Ring of the Untherite Generals, which is another one of those rings that has a few spells that you can cast once per day in it. Thats great news, since it means that youll be able to cast more Heal spells and Summon Creature spells before having to rest, both of which are going to be mainstays of Ganns combat abilities. Something like the Bracers of the Inner Planes or the Deathless Diadem, if you happened to kill Rammaq, might be useful. A vast selection of titles, DRM-free, with free goodies, and lots of pure customer love. Extra: If youre willing to go the extra mile, wait until Act II to complete this quest. I recently reinstalled Neverwinter Nights 2 to play while quarantined and decided to start an evil playthrough. But in the end it doesn't really matter since you can enchant and make a better weapon than any you can find in game, correct? Phew! They have some pristine and brilliant essences for sale, so nab those if you like. Do not click on them here, though. If that doesnt work, you can probably clear them out by using Provoke Spirits and killing the lot of them. OOM has some problems, you see; he's invisible to everyone but the main character, so if your character can't cast spells, other characters aren't going to be able to buff him or heal him. If you sided with Rammaq before and gave over the two Tomes to him, his minion, Blademistress Sorona, will be waiting for you here. Kill them both, then grab the Mask Fragment (The Wall) from Bishops hand. Doing so will cause you to partake in a sequence of battles with the frost giants; the crown will be placed on the ground, and theyll come at you in groups of one or two giants in an attempt to pick it up and place it on their heads. Buff all of your characters thoroughly before approaching Ivin, and keep Safiya and Gann well behind your main character by issuing a Hold order. Slaying Myrkul will also net you the Ravenous Incarnation ability, which lets you turn yourself into a fearsome creature of the night. Your goal here is to find surviving members of the party, though. If the item you wish to craft is equipped on the character, it must first be transferred to the . When all three machines have been activated, the water will drain out of the level, allowing you access to many areas you couldnt reach before. The southwestern vault contains no Tomes, but it does contain a solder named Kelthanos who drops a Belt of Storm Giant Strength and a Talisman of Pure Good. Otherwise, youll have little choice but to attack them, since theyll quickly become hostile to you when they find you. There are plenty of enemies in the woods, so be mindful of their presence. The Founders Sanctum is somehow connected to the Academy, but its not nearly as pleasant. Having a +5% chance to double your damage is much better than a +2 per hit, no? We managed to finagle a Brilliant Spirit Essence by devouring its soul, so you may want to perform that action on it. Still, in order to find your soul, youll need to meet up with the Scrivener. If your main character doesnt have a lot of armor and health, then itll be difficult to survive this fight, but if you can split your enemys attention, you can have Safiya and Gann pelt the spellcaster with their bows and spells until it dies, then focus on the rest of the enemies until they go down too. Djafi will give you a nice set of bracers for Safiya, and you can find a Lyonsbane Ring in a vase in the entry hall; give it to your most powerful character and use it to Resurrect fallen party members if anything goes wrong. If you insinuate that his charm and wit were what imprisoned him, hell like that. When you unlock the lower levels of the Death Gods Vault, you can find a book called the Tome of Profane Rebirth in the Archives there. Rammaq also promises to send a useful ally to you when you locate your soul. 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